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Speed dating for research
I could hear every awkward conversation, and not just my own.
I did have some nice chats, but I had to wonder: was it worth it?
He then talked us his teams process for getting the right idea: Observations = Kids’ activities cause stress - Strategy: this is a problem, so fix it. He then explained user enactments: Scenarios that people liked were made more tangible through low-fidelity prototypes in order to test and identify boundaries in acceptable behavior.
He showed a common scenario that had raised questions with the families from the study.
Speed Dating Design Method Speed dating was a dating strategy born out of a need for busy professionals to optimize the time they spent… The theory goes that if you’re going to invest an hour of your life to romance, why meet just one person… While arguably speed dating may not be a sound strategy for finding love, the one can’t deny the logic: experience with more people will at the very least give you a better understanding of what you want.
Scott’s speed dating concept simply replaces potential romantic partners with concepts.
He explained how a matrix can show lessons about individual themes but can also reveal large themes.
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Scott then used his study as an example to illustrate the larger themes that emerged, such as: – Kid’s activities not “problems” – Kid’s are in activities to learn lessons about life – Actions have consequences – Parents want to protect their kids – Also want kids to learn responsibilities Implications for design of their system were: – can’t approach activities to “fix” problems – systems need to help kids learn to help themselves – kids have to learn about consequences and responsibility – in some places, assistance in inappropriate – parent must be part of the loop Understanding of the right idea from his project was that they needed to change their design strategy.
He and his colleagues had conducted ethnographic studies on families and their children.
Like many ethnographic studies – theirs uncovered many needs.
A father is suppose to pick up his kids from an activity. Features of the ubiquitous home coordinate this task and finds a new person to pick up the kids.
Several families didn’t like this example – something about the home just pro-actively coordinating the activity didn’t sit well with people.